That's a problem of the Colonization game engine, it isn't specific to TAC. Create a new folder named "mods" at the main game installation directory and put the TAC-folder there.Īfter playing TAC some hours, the pauses between two rounds are lengthy. Mods for Civ4Col which are installed at MyGames-folder don't work if there is a special sign (like "ä", "é", "ñ", "ç") at the user name of the MyGames-folder. That bug isn't specific to TAC but to all mods. The billboards of the settlements have problems to show the right names of the cities. Yes, but at first please read TAC-Manual. That is a general problem of Colonization-mods, it is too laborous to adapt the tutorial to all changes which had happened. If you can't get the lobby to work, you can also try access a multiplayer session by using the "direct ip" option. Look up your Windows documentation how to do that. C:\Program Files\Colonization\Mods\TAC 2.03_beta), not the documents/user folder.ģ) The player who host the multiplayer game have to setup his windows firewall to allow the other players to access it. To make TAC showing up in the multiplayer lobby, your TAC installations have to match following criterias:ġ) All participants of a multiplayer party should have installed the same version of TAC (e.g TAC 2.03_beta without any file changes).Ģ) TAC have to be installed into the program directory of Colonization (e.g. So if you run into an oos-error during a multiplayer session, it means someone tried to access that menu. The only TAC-bug is caused by the cheat menu (ctrl-shift-z). It isn't possible to trade directly with other players, but that is an error of vanilla version. But we have been developing this mod for four years, and it contains only few bugs meantime – and less bugs than vanilla version. TAC is software, and software has always some bugs. If you use the installer, you get a desktop icon. This is reasonable because two mods don’t get along with each other. You can delete the old versions to get more space, but that isn't necessary. Must I uninstall older versions of TAC after the release of a newer version? Please don’t mind that save games from the vanilla version cannot be played with TAC.ĭoes TAC override any data from the vanilla version? The Steam Version patches the game automatically. We recommend installing the patch manually to avoid any issues. Please start the exe-file and follow the instructions. Please notice that you will find detailed credits ingame at the colopedia. We'd like to thank all testers who helped us developing this mod. TAC includes some parts of other international modifications like Netbandit's balance Mod and Dale's Age of Discovery II. And we have added a lot of new content like events, quests, achievements, a new and comfortable menue of transport-routes, a revised interface, specific troop-models for all nations, new maps, more civilizations, more founding fathers, more resources, cocoa plantings and whaling and learning-by-doing and much more. We have kept working hard for a general overhaul of the whole game. The vanilla version of Civ4Col contained many failings and bugs, and it hadn't the spirit which all fans of the original Colonization had enjoyed. For the last almost four years we have developed this community modification of German-speaking Civforum. TAC 2.03_final is a large but well balanced and well tested modification for "Sid Meier's Civilization IV: Colonization". We are glad to present you the final version of The Authentic Colonization: TAC 2.03_final has been released!Ī team of German and Swiss modders presents you the final version of The Authentic Colonization. Ronnar - Stöpsel - Writing Bull - xXstrikerXx Akropolis – Commander Bello - Elwood - Fankman - koma13 - melcher kürzer
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